Reviewed · CITY TOURS
Self-Guided and Interactive City Tour – Colmar
Colmar’s prettiest streets are easy to admire and surprisingly easy to walk past without knowing what you’re seeing. This self-guided Hopla Guide tour turns the old town into a citywide puzzle trail, using an app, audio commentary, quizzes, observation challenges, and small surprises tucked into a backpack.
I like two things right away: you can stop whenever you want, and the route gives children a reason to study a carved face, a painted façade, or a half-timbered detail instead of simply being told to look at it. You can pause for a museum, lunch, shopping, or photographs, then continue. The main drawback is that the tour needs more attention than a simple audio walk, since you may be juggling your phone, directions, puzzles, and a camera.
In This Review
- Key points before you book
- How the Hopla Guide experience works
- Starting with Hansi, church art, and Colmar’s smallest house
- House of Heads and Pfister House: Colmar’s façades become a game
- Bartholdi, Saint-Martin, and the old customs square
- Grand Rue, ghosts, and a local version of Manneken Pis
- Little Venice and the Lauch waterfront
- The finish at Champ de Mars and Place Rapp
- What the app does well, and where it asks more from you
- Is $78.10 a fair price for up to six people?
- Who should choose this Colmar tour?
- FAQ
- Where does the Colmar tour start?
- Where does the tour finish?
- How long does the self-guided tour take?
- What language is offered?
- Is the tour private?
- Are museum admissions included?
- Can children take part?
- What is the cancellation policy?
- Should you book it?
Key points before you book

- Twenty-one stops cover Colmar’s main old-town sights, including the House of Heads, Pfister House, Saint-Martin Collegiate Church, Covered Market, and Little Venice.
- The app now includes English audio, along with written information and interactive activities.
- Six small gifts and local surprises make this especially useful for families with children.
- The $78.10 price covers up to six people, making the cost much better for a full group than for one or two participants.
- You control the timing, with a listed walking time of about two and a half hours, though photographs, food, museums, and breaks can stretch it to four hours or longer.
- The route begins at the Tourist Office and ends near Place Rapp, so it works well as a first look at central Colmar.
How the Hopla Guide experience works

You begin at the Colmar Tourist Office on Place des Unterlinden, where you pick up the Hopla Guide bag during opening hours. The office is open Monday through Saturday from 9:00 a.m. to 6:00 p.m. according to the supplied schedule, so plan your pickup with that in mind.
The tour is private for your group. There is no guide walking beside you, no fixed departure time, and no need to keep pace with strangers. Instead, you use the mobile app to follow the route and receive information at each location.
The backpack contains the surprises used along the way. Several stops ask you to open something at a particular moment, solve a question, or inspect part of a building. This gives the walk a light Amazing Race feel without turning Colmar into a race. You can take your time.
The route is described as roughly two hours and thirty minutes. That estimate appears to allow for the walking and activities, not a leisurely old-town day. In practice, you should budget closer to four hours if you take photographs, stop for food, browse shops, or enter museums. One family stretched the experience over two days, which shows how flexible the format can be.
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Starting with Hansi, church art, and Colmar’s smallest house
The first meaningful stop is Rue des Têtes, in front of the Hansi Museum. Here, the app introduces Jean-Jacques Waltz, better known as Hansi, the famous Alsatian painter and illustrator. You learn about his work and see one of his pieces connected with the street.
The clever part is that the app can be paused if you want to enter the museum. Admission to the tour stops is free, but museum admission is separate. This pause-and-return feature is one of the tour’s practical strengths, especially if you do not want a fixed guide to hurry you past something that catches your eye.
At Place des Dominicains, you hear about the Dominican church. If it is open and you choose to enter, you can see Martin Schongauer’s altarpiece of the Virgin with Rose Bushes for a listed entrance fee of €2. You also receive a surprise connected with Alsatian food, which adds a taste of local culture without requiring a formal tasting session.
Place de l’École brings a smaller architectural detail: the narrowest half-timbered house in Colmar. It is a quick stop, but it illustrates why this tour works better than a standard list of famous sights. You are encouraged to notice scale, shape, and small clues in the buildings around you.
On Rue Berthe Molly, the app points out that Voltaire lived in the street. This is a good example of the route’s range. It is not only about postcard façades. You also get reminders that Colmar’s streets have attracted writers, artists, merchants, religious communities, and political figures.
House of Heads and Pfister House: Colmar’s façades become a game

The House of Heads is one of Colmar’s most memorable façades, covered with decorative faces and details. Here, the app asks you to answer questions and complete observation challenges. You are not just hearing a description. You are searching the building for evidence.
Nearby, Zum Kragen offers another playful detail: its bearded inhabitant appears to be watching you. That sort of small carved character can easily be missed in a busy street. The app gives you a reason to stop and inspect the architecture above eye level.
The Pfister House receives a longer interactive treatment. An interactive image helps explain the building’s design, and another surprise comes out of the backpack. This is one of the route’s strongest moments because the app connects what you see with how the building is put together.
I would keep your phone charged and have one person in the group handle the app while another looks at the building. A common practical difficulty with interactive walks is trying to read symbols, follow instructions, take pictures, and keep everyone moving at once. The activities are manageable, but the tour is not entirely hands-off.
Bartholdi, Saint-Martin, and the old customs square

On Rue des Marchands, you pass the museum dedicated to Auguste Bartholdi, the Colmar-born sculptor who created the Statue of Liberty. The app explains his story, and you can pause if you want to visit the museum.
Rue de l’Église introduces an unexpected character, followed by Saint-Martin Collegiate Church and its Saint-Nicolas portal. An observation game here asks you to look closely at the church rather than treating it as a quick photo stop.
The route then reaches Place de l’Ancienne Douane through a secret passage. This square is home to the Koïfhus, Colmar’s former customs house. You also meet Lazarus of Schwendi and hear about his connection with wine. The stop gives useful context to the square’s name and to the commercial life that shaped the center of town.
These stops are valuable for first-time visitors because they link major sights into a story. You are not simply walking from one attractive building to another. The app explains why the places mattered and adds small characters, legends, and visual clues to keep the pace lively.
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Grand Rue, ghosts, and a local version of Manneken Pis

Grand Rue provides the classic Colmar setting: half-timbered houses, narrow streets, and colorful façades. It is the stretch where you will probably want to stop often for photographs, so the advertised two-and-a-half-hour timing may not suit you if you prefer to linger.
Rue des Augustins brings a ghost story. The tour does not treat every stop as a major monument, and that is part of its appeal. A legend can give an ordinary street a little personality, especially for younger members of the group.
At Manneken Pis, you discover that Colmar has a smaller relative of the famous Brussels statue. It is a quick, amusing stop that works well in a puzzle route because it rewards careful looking.
Square de la Montagne Verte offers a chance to sit on a bench and learn a secret connected with Saint-Mathieu Church. Another iconic surprise appears here. This is a useful pause in the middle of the walk, particularly for families or anyone who needs to slow down.
Little Venice and the Lauch waterfront

Little Venice is the visual centerpiece of the route. The app explains the history of Colmar’s most photographed district, with its canals, waterfront buildings, and narrow paths beside the Lauch River. You also receive a local surprise here.
It is worth treating this stop as more than a photo opportunity. The route helps explain why this part of town became so closely associated with Colmar’s identity. You can stop for pictures, sit by the water, or take a short break without losing your place in the tour.
From Rue Turenne, you search for the face of a city hero. This continues the route’s focus on details that sit above street level or hide in plain sight. If you only follow a map from monument to monument, you could easily miss these pieces.
The walk continues along the Lauch to the quays of the old fishmonger district and the Covered Market. The market is a useful place to pause for local food, although the tour price does not include a meal. The waterfront section also gives you a change of pace after the tighter streets of the old center.
The finish at Champ de Mars and Place Rapp

The route deliberately holds back some stops, so you should expect a few surprises rather than a fully disclosed checklist. It finishes through the Champ de Mars area, where you meet Armand Bruat and Jean Rapp.
The final stop at Place des 6 Montagnes Noires returns to local architecture. You learn the color code used on Alsatian half-timbered houses and see another work connected with Bartholdi. The stated endpoint is Place Rapp, making this a useful finish if you want to continue toward the park or explore more of central Colmar on your own.
The route’s ending is not at the Tourist Office, so remember that you will need to return the backpack according to the provider’s instructions. The supplied details do not specify the return procedure, so confirm it when you collect the bag.
What the app does well, and where it asks more from you

The strongest feature is flexibility. You can stop for museums, food, shopping, or a rest without losing a live guide’s place. The app also provides audio commentary in English, along with text you can read. An earlier version lacked audio, but the provider later added it to the Colmar tour.
The quizzes and observation tasks are short. They do not replace a full academic lecture, but they keep your eyes on the buildings. The information is pitched for a general audience, with enough history and local detail to make the walk more meaningful without turning it into a class.
The gifts are the other major feature. Six small presents are opened at points along the route, and several are connected with Colmar or Alsace. They are especially effective with children, who may walk farther and pay closer attention because another surprise is waiting.
The tradeoff is concentration. You need to read or listen, interpret symbols, use the app, and find the correct spot. One participant found the symbols and camera difficult to manage at the same time. I would suggest sharing jobs within the group: let one person navigate, one person read the clues, and everyone search the façades.
There can also be temporary construction or closures. The route provider cannot always predict blocked streets, and museums or the collegiate church may be closed during your visit. The tour can still work, but individual indoor stops are optional rather than guaranteed.
Is $78.10 a fair price for up to six people?
For a group of six, the cost works out to about $13 per person. That is a reasonable price for a two-and-a-half-hour cultural activity with audio, app access, puzzles, and six physical surprises.
For two people, the price is about $39 each, so the value depends on how much you enjoy the game format and the freedom to set your own pace. A traditional guided walk may offer more direct conversation and the chance to ask questions on the spot. Hopla Guide gives you privacy, flexibility, and a family activity instead.
The price also makes more sense if you use the pauses well. Enter a museum if it interests you, stop at the Covered Market, and take photographs around Little Venice. The tour is not designed to force you through the city in exactly 150 minutes.
Free cancellation is available if you cancel at least 24 hours before the scheduled start time. Cancellations inside that window are not refunded, and changes made inside 24 hours are not accepted.
Who should choose this Colmar tour?
I would choose it for families, couples who dislike fixed group schedules, and small groups who want to explore independently but do not want to research every building beforehand. Children can search for symbols, answer questions, and open the gifts, while adults receive a clear introduction to Colmar’s art, architecture, legends, and food traditions.
It also suits a first visit. The route covers the sights most people hope to see, from the House of Heads and Pfister House to Little Venice and the old customs square. You get a structured orientation without being trapped in a formal tour.
It is less suitable if you want a quiet stroll with no screen or if you prefer a guide who can answer spontaneous questions. You may also find the backpack unnecessary, especially if you are mainly interested in the historical commentary. The activity works because of the combination of app and physical surprises, so those extras are part of what you are paying for.
Support is available from the Hopla Guide team. Georges, the creator, has been described as friendly and responsive, including help with parking suggestions. One booking also praised Loubna for a prompt and professional guided experience, though this product is presented as self-guided, so confirm the exact format if a named host matters to you.
FAQ
Where does the Colmar tour start?
It starts at the Tourist Office of Colmar on Place des Unterlinden, 68000 Colmar, France.
Where does the tour finish?
The stated endpoint is Place Rapp, 68000 Colmar, France, after the route passes through the Champ de Mars area.
How long does the self-guided tour take?
The estimated duration is about two hours and thirty minutes. Allow extra time for photographs, meals, shopping, museum visits, and rests. The experience can take about four hours or be spread over two days.
What language is offered?
The tour is offered in English. The mobile app includes audio commentary as well as written information.
Is the tour private?
Yes. Only your own group participates, with a maximum of six people per booking.
Are museum admissions included?
No. The outdoor tour stops have free admission, but optional museum visits cost extra. The Dominican church’s listed entrance fee is €2 if you choose to visit it.
Can children take part?
Yes. Most participants can take part, and the quizzes, observation games, and six surprise gifts are designed to keep children involved.
What is the cancellation policy?
You can cancel for a full refund up to 24 hours before the experience start time. Cancellations or changes made less than 24 hours in advance are not accepted or refunded.
Should you book it?
Book this tour if you want Colmar’s famous sights with a little structure, a lot of freedom, and a playful reason to inspect the details. The best value comes with four to six people, especially a family.
Skip it if you want a completely screen-free walk or a live historian beside you. For everyone else, Hopla Guide offers a smart way to see Colmar at your own pace, with enough history to give the façades meaning and enough surprises to keep the walk from feeling like homework.
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